Thursday, February 26, 2015

Guild Wars 2 finally getting first-person POV in March, plus other camera options

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Come March 10, Guild Wars 2 players will finally be getting the first-person POV, alongside a number of other adjustable camera options so many of us have been wanting since 2012. Yes, in about two weeks, we'll be getting adjustable field of view, collision control, position sliders, and a few other options.


The announcement might not seem especially major, what with players waiting to learn more about Heart of Thorns, but the features will be a long-awaited addition to Guild Wars 2. In fact, the first-person perspective was an option in the original Guild Wars, as well as in the Guild Wars 2 beta.


Here is a more detailed rundown of upcoming camera features dropping the second week of March:


First-person Camera


Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any restrictions on where first-person can be used.


Field of View


A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.


Position Slider


The Position Slider has been split into two different options, horizontal position and vertical position. The horizontal position slider will offset the camera to the left and right. An ‘over-the-shoulder’ view can be created as well to keep the center of the screen clear. The vertical position sets the maximum height the camera can go when the camera is at maximum distance from a character. The actual camera height will adjust the more you zoom in to ensure that your character is always on the screen.


Collision Sensitivity


When enabled, this setting will adjust how much stuff (trees, walls, rocks, etc.) needs to be between a player’s character and camera before the camera snaps in.


Character Height


No matter the race or size, the camera will now focus on a character’s head. This is going to give norn players a relatively taller feeling than their asura-playing friends. This change might affect players who frequent jumping puzzles, so to counteract this, there is an adjust camera to character height toggle. When unchecked, the camera will move to a consistent position above the character’s feet, regardless of how big or small the character is.



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Guild Wars 2 finally getting first-person POV in March, plus other camera options



Guild Wars 2 finally getting first-person POV in March, plus other camera options

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