
Joel Burgess is a senior designer at Bethesda Game Studios.
On Tuesday, March 3rd, Level Design in a Day returns to Game Developers Conference for its fifth consecutive year.
Since its inception, the session has served to gather level designers and developers of all stripes to discuss all aspects of their LD work, large and small.
This year’s edition brings with it a roster of new and veteran LDiaD speakers, representing a broad variety of backgrounds, topics and ideas.
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Level Design In a Day: An expert roundtable Q&A
Level Design In a Day: An expert roundtable Q&A
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